Minggu, 11 Desember 2011

FX Animator / FX Artist


Essential Duties and Responsibilities:




  • Designs and creates images, elements and effects (such as fire, smoke, crowds)

  • Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking

  • Develop EFX system independently for production use

  • Effectively use in production an EFX system that another FX Animator developed (i.e. bubbles, Creatively solve problems and achieve art direction given to them for a shot

  • Work with other departments and other FX animators to achieve the goals of art direction given

  • Solve minor problems independently 

  • Strong artistic vision and ability to be creative and expand upon the art direction given

  • Strong sense of design and composition

  • Strong understanding of Animation and how things should look, feel and move

  • Some experience writing scripts and/or programming is preferred

  • Ability to multi-task on multiple shots whether similar or different

  • Prioritize tasks

  • Work on shots independently and efficiently

  • Patient and willing to answer questions and mentor other artists

  • Stays abreast of current technologies and attempt to implement them effectively

  • Shows follow thru and is punctual at dailies






Qualifications, Education and/or Experience




  • Experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects

  • Must have visual and technical skills 

  • Ability to work collaboratively in a high-end software and production environment

  • A background in computer programming, preferably in C or C++ and UNIX

  • An understanding of physical dynamics and natural phenomena is key





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